Destiny Update - 04_14_2015 のバックアップソース(No.1)
**Destiny Update - 04/14/2015 作成: Destiny Dev Team [#m1008057]
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&br;''Update 1.1.2 : The one with Vault space and Raid fixes.''

&br;With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

&br;&br;&size(20){&color(Teal){Spotlight Improvements & Additions};};
&br;●Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
 ・Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory

&br;●Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
 ・Motion tracker
 ・Loot drops
 ・Shield energy
 ・Item categories

&br;●Audio Controls are now available in the Settings menu
 ・Volume control
 ・Music toggling

&br;●Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
●The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

&br;&br;&size(20){&color(Teal){Weapons};};
&br;''General''
●Fixed a bug that caused a player to lose ammo when switching weapons while dead
●Fixed a bug where ammo consumables did not reliably replenish ammo
●Pocket Infinity behavior is less likely to fail during edge case conditions
●4th Horseman weapon stats restored to original intended values

&br;''Perks''
●Updated Thorn's first-person player feedback poison effect
●White Nail perk no longer triggers on immune targets
●Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
●Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles 
●Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

&br;''World''
●Players can now choose to wear their helmets in social spaces
●Quest loot pyramid baubles are now easier to spot
●Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in 
●Increased Crota's Bane Reputation rewards on Eris Morn's bounties
●Fixed a bug where Major Thralls had two jaws and two left hands
●Fixed a bug where player’s equipped items did not receive experience from completing missions
●Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
●Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

&br;&br;&size(20){&color(Teal){Strikes};};
&br;''Cereberus Vae III''
●Valus Ta'Aruc's strength has been reduced by 33%
●Reduced the number of Major combatants in the Valus Ta'Aurc fight

&br;''Dust Palace''
●Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
●Dust Palace: Lowered the strength on the Psion Flayers' shields

&br;&br;&size(20){&color(Teal){Raids};};
&br;''Vault of Glass''
●Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
●Fixed a bug where splash damage could penetrate the Aegis bubble
●Shield Relic melee attacks now land Minotaurs more consistently
●Improved issues associated with walking through the teleport

&br;''Crota's End''
●Crota will now wait until fully standing before a sword attack
●Fixed a bug where the sword immediately despawned after killing a swordbearer
●Swords will now last a full 30 seconds after being picked up

&br;&br;&size(20){&color(Teal){PvP};};
&br;''General''
●Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
●Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
●Fixed a bug that prevented players from receiving points for neutralizing a control zone
●Fixed a bug where capture points were not properly disabled after the game ends
●Added incremental revive timers to Skirmish and Salvage
 ・Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)

&br;●Stopping Power now requires Shotgun kills instead of sprees
●Target Practice now requires Hand-Cannon kills instead of sprees
●Electrocutioner now requires Fusion Rifle kills instead of sprees

&br;&br;&size(20){&color(Teal){Maps};};
&br;●Anomaly: Added invisible physics over the pool table to keep people from hiding 
●Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding 
●The Burning Shrine: Moved the spawn point to fix camera view

&br;&br;&size(20){&color(Teal){Ammunition};};
&br;●Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
●Guardians no longer drop Special ammo on death
●Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
●Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
●Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
●Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
●Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
●Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
●Heavy ammo now lets everyone know which player or Faction picked up ammo
●Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

&br;&br;&size(20){&color(Teal){UI};};
&br;●New visual treatment to Quest nodes and nodes that involve Quest activities or steps
●Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
●Fixed a bug where precision kills did not appear correctly in the PGCR
●UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

&br;&br;&size(20){&color(Teal){Audio};};
&br;●Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
●Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
●Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

&br;&br;&size(20){&color(Teal){Companion};};
&br;●Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
●Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

&br;&br;&size(20){&color(Teal){Technical};};
●Fixed a rare soft-lock when a player's internet connection drops
●Clarified error that displays when user has insufficient hard drive space
●Better handling of rest mode/resume on PS4
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#hr
&br;''情報元:''
[[Bungie.net:Destiny Update - 04/14/2015>https://www.bungie.net/7_Destiny-Update---04142015/ja/News/News?aid=12773]]
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CENTER:[[▶最新ニュースTOP>最新ニュース]]
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