Destiny Update - 04_14_2015 のバックアップ差分(No.2)
**Destiny Update - 04/14/2015 作成: Destiny Dev Team [#m1008057] &br; CENTER:&attachref(https://www.bungie.net/pubassets/36981/destiny_update.jpg,nolink,70%); &br;''Update 1.1.2 : The one with Vault space and Raid fixes.'' &br;With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience. &br;&br;&size(20){&color(Teal){Spotlight Improvements & Additions};}; &br;●Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots ・Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory &br;●Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements ・Motion tracker ・Loot drops ・Shield energy ・Item categories &br;●Audio Controls are now available in the Settings menu ・Volume control ・Music toggling &br;●Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled ●The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day &br;●The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day &br;&br;&size(20){&color(Teal){Weapons};}; &br;''General'' ●Fixed a bug that caused a player to lose ammo when switching weapons while dead ●Fixed a bug where ammo consumables did not reliably replenish ammo ●Pocket Infinity behavior is less likely to fail during edge case conditions ●4th Horseman weapon stats restored to original intended values &br;''Perks'' ●Updated Thorn's first-person player feedback poison effect ●White Nail perk no longer triggers on immune targets ●Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives ●Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles ●Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn &br;''World'' ●Players can now choose to wear their helmets in social spaces ●Quest loot pyramid baubles are now easier to spot ●Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in ●Increased Crota's Bane Reputation rewards on Eris Morn's bounties ●Fixed a bug where Major Thralls had two jaws and two left hands ●Fixed a bug where player’s equipped items did not receive experience from completing missions ●Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28 ●Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr &br;&br;&size(20){&color(Teal){Strikes};}; &br;''Cereberus Vae III'' ●Valus Ta'Aruc's strength has been reduced by 33% ●Reduced the number of Major combatants in the Valus Ta'Aurc fight &br;''Dust Palace'' ●Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight ●Dust Palace: Lowered the strength on the Psion Flayers' shields &br;&br;&size(20){&color(Teal){Raids};}; &br;''Vault of Glass'' ●Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it ●Fixed a bug where splash damage could penetrate the Aegis bubble ●Shield Relic melee attacks now land Minotaurs more consistently ●Improved issues associated with walking through the teleport &br;''Crota's End'' ●Crota will now wait until fully standing before a sword attack ●Fixed a bug where the sword immediately despawned after killing a swordbearer ●Swords will now last a full 30 seconds after being picked up &br;&br;&size(20){&color(Teal){PvP};}; &br;''General'' ●Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists ●Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points ●Fixed a bug that prevented players from receiving points for neutralizing a control zone ●Fixed a bug where capture points were not properly disabled after the game ends ●Added incremental revive timers to Skirmish and Salvage ・Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive) &br;●Stopping Power now requires Shotgun kills instead of sprees ●Target Practice now requires Hand-Cannon kills instead of sprees ●Electrocutioner now requires Fusion Rifle kills instead of sprees &br;&br;&size(20){&color(Teal){Maps};}; &br;●Anomaly: Added invisible physics over the pool table to keep people from hiding ●Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding ●The Burning Shrine: Moved the spawn point to fix camera view &br;&br;&size(20){&color(Teal){Ammunition};}; &br;●Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive ●Guardians no longer drop Special ammo on death ●Lowered the amount of Special ammo picked up from crates (from 50% to 25%) ●Special Ammo crate respawn time raised (from 45 seconds to 120 seconds) ●Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters) ●Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds) ●Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates) ●Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy) ●Heavy ammo now lets everyone know which player or Faction picked up ammo ●Increased warning time on Heavy ammo (from 10 seconds to 15 seconds) &br;&br;&size(20){&color(Teal){UI};}; &br;●New visual treatment to Quest nodes and nodes that involve Quest activities or steps ●Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes ●Fixed a bug where precision kills did not appear correctly in the PGCR ●UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”) &br;&br;&size(20){&color(Teal){Audio};}; &br;●Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds ●Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out ●Players walking into enemy Wards of Dawn now hear a sound when blindness is applied &br;&br;&size(20){&color(Teal){Companion};}; &br;●Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions ●Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points &br;&br;&size(20){&color(Teal){Technical};}; ●Fixed a rare soft-lock when a player's internet connection drops ●Clarified error that displays when user has insufficient hard drive space ●Better handling of rest mode/resume on PS4 &br; #hr &br;''情報元:'' [[Bungie.net:Destiny Update - 04/14/2015>https://www.bungie.net/7_Destiny-Update---04142015/ja/News/News?aid=12773]] &br; CENTER:[[▶最新ニュースTOP>最新ニュース]] &br; |
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